A GAME OF SEEING
Art Direction & Design
Using 3D sound technology to lead player into abstracts adventures. Player must collect a serie pieces of sound to recover main character's memory who's having "Synesthesia". A condition in which one type of stimulation evokes the sensation of another, as when the hearing of a sound produces the visualization of a color.
Since the projet's a concept, experimental element is the main factor. Even character's images were only showed at game's event, it must be designed to have soul, emotion. Strong bold drawing with flashy color give dramatical feel.
Since main character is synesthete, all the game's level have various abstractions of form and color. Main point is pushing out all perspective of abstraction . It gives artistical and experimental look to the game.
Show how the concept was made.